Pokemon Iron
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Coming up with ideas for Pokemon Iron and helping to create it
 
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Archelon
Arbok
Hyper Beam
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Hyper Beam

Hyper Beam


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PostSubject: --WORLD DESIGN--   --WORLD DESIGN-- EmptyWed Jul 28, 2010 5:04 pm

This thread is dedicated to the design of the world in which Pokemon Iron will take place.
That includes the world map, and the individual route layouts. And anything else relevant.
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Arbok
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Arbok


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PostSubject: Re: --WORLD DESIGN--   --WORLD DESIGN-- EmptyWed Jul 28, 2010 5:09 pm

for now me and Herp Dong Hyper Beam (nice name change) will be working on the large map of the area.
If you wish to help out just ask..


Last edited by Arbok on Wed Jul 28, 2010 7:40 pm; edited 1 time in total
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Hyper Beam

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PostSubject: Re: --WORLD DESIGN--   --WORLD DESIGN-- EmptyWed Jul 28, 2010 5:21 pm

Argh I've got to get a better name.. :|

Ok so, this is gonna be set in the same place as the real games?
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Arbok
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PostSubject: Re: --WORLD DESIGN--   --WORLD DESIGN-- EmptyWed Jul 28, 2010 5:21 pm

--WORLD DESIGN-- PokemonWorld

moving this here so we don't have to jump between threads
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Arbok
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PostSubject: Re: --WORLD DESIGN--   --WORLD DESIGN-- EmptyWed Jul 28, 2010 5:27 pm

Quote :
Ok so, this is gonna be set in the same place as the real games?

Hmmm.. I think that the regions name should be different and it could be a clump of the other regions. We could get rid of some land (from the land spreading) and make the mountains smaller. Also some parts of the land can be undiscovered.
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Hyper Beam

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PostSubject: Re: --WORLD DESIGN--   --WORLD DESIGN-- EmptyWed Jul 28, 2010 5:27 pm

Adding up to the approximate size of 1 region, right?
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Arbok
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PostSubject: Re: --WORLD DESIGN--   --WORLD DESIGN-- EmptyWed Jul 28, 2010 5:35 pm

--WORLD DESIGN-- Regions

Heres a quick edit I did. The crossed out regions are areas that are only mentioned in the Ranger and Gamecube games and I don't think we should include them in Iron. The orange arrows show which direction I think the land would move and an orange circle around islands mean they would clump and move together.
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Archelon
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PostSubject: Re: --WORLD DESIGN--   --WORLD DESIGN-- EmptyWed Jul 28, 2010 5:35 pm

--WORLD DESIGN-- Map1_c10

personally, this is how i always pictured the pokemon world laid out, considering the regions are based on regions of japan

1,2,3,4 pokes refers to the generation of the native pokemon

fucking servimg butchered the crap out of the image quality, but you get the idea...


Last edited by Archelon on Wed Jul 28, 2010 5:37 pm; edited 2 times in total
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Arbok
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PostSubject: Re: --WORLD DESIGN--   --WORLD DESIGN-- EmptyWed Jul 28, 2010 5:36 pm

I'm guessing the region to the right of Kanto would be Isshu but we don't need to include that if you don't want to.
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Arbok
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PostSubject: Re: --WORLD DESIGN--   --WORLD DESIGN-- EmptyWed Jul 28, 2010 5:37 pm

thanks Archelon! Did you make that yourself?
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The Mighty Pepper
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PostSubject: Re: --WORLD DESIGN--   --WORLD DESIGN-- EmptyWed Jul 28, 2010 5:37 pm

I say you should just claim that the other, unreachable regions are "wild and inhospitable wastelands, forests, desserts and mountain ranges" or something similar.
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Archelon
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PostSubject: Re: --WORLD DESIGN--   --WORLD DESIGN-- EmptyWed Jul 28, 2010 5:38 pm

Arbok wrote:
thanks Archelon! Did you make that yourself?

yea, i did after a good deal of research on bulbapedia
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The Mighty Pepper
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PostSubject: Re: --WORLD DESIGN--   --WORLD DESIGN-- EmptyWed Jul 28, 2010 5:59 pm

Your hard work shows, that is a brilliant map//guide for the regions.
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Archelon
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PostSubject: Re: --WORLD DESIGN--   --WORLD DESIGN-- EmptyWed Jul 28, 2010 6:04 pm

thanks

i omitted the orange and southern islands, and made this before isshu region was announced, so i need to make an updated version with all that...
but thats irrelevant here anyway

personally, ive always wondered how holon region and delta species pokemon would work in a pokemon game....you guys interested in incorporating holon?
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Hyper Beam

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PostSubject: Re: --WORLD DESIGN--   --WORLD DESIGN-- EmptyWed Jul 28, 2010 6:09 pm

Don't bother trying to insert isshu. It's based on shanghai.
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Archelon
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PostSubject: Re: --WORLD DESIGN--   --WORLD DESIGN-- EmptyWed Jul 28, 2010 6:15 pm

Quote :
Don't bother trying to insert isshu. It's based on shanghai.

is it really? i havent heard any confirmation of what its based on, though ive heard some rumors its based on new york
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Hyper Beam

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PostSubject: Re: --WORLD DESIGN--   --WORLD DESIGN-- EmptyWed Jul 28, 2010 6:24 pm

Yeah, there was a huge argument on /vp/ about that. Not sure which side to take, we'll have to wait for the actual game. However: the developers did say it can't be reached except for by boat or plane, implying it's not part of the continent the rest of the regions are on.

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Hyper Beam

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PostSubject: Re: --WORLD DESIGN--   --WORLD DESIGN-- EmptyWed Jul 28, 2010 6:29 pm

--WORLD DESIGN-- 2s0b9nb

Preliminary sketch; you can see the influence from sinnoh at the top of the main island, and I believe hoenn at the bottom. The 2 other islands were random bullshit and I hate both of them. Especially because 1 looks like a bayleef...
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The Mighty Pepper
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PostSubject: Re: --WORLD DESIGN--   --WORLD DESIGN-- EmptyWed Jul 28, 2010 6:51 pm

Clearly we must name it Bayleefia in their honour.
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Arbok
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PostSubject: Re: --WORLD DESIGN--   --WORLD DESIGN-- EmptyWed Jul 28, 2010 7:42 pm

I didn't even notice the bayleef resemblance until you pointed it out. Haha

I like the sketch you made. I was thinking that maybe we could move Bayleefia more to the west to be attatched to the main land to form sort of a peninsula
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Archelon
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PostSubject: Re: --WORLD DESIGN--   --WORLD DESIGN-- EmptyWed Jul 28, 2010 7:48 pm

the tribes there would worship a giant bayleef..
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Hyper Beam

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PostSubject: Re: --WORLD DESIGN--   --WORLD DESIGN-- EmptyWed Jul 28, 2010 7:52 pm

Would it be possible to have an island emerge right in the center, after beating the rest of the game?
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Archelon
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PostSubject: Re: --WORLD DESIGN--   --WORLD DESIGN-- EmptyWed Jul 28, 2010 7:53 pm

i know the map changes in the gen 4 games, darkrais and crescellias islands appear on the map, but i dunno if the map can be changed in the gen 3 games
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Hyper Beam

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PostSubject: Re: --WORLD DESIGN--   --WORLD DESIGN-- EmptyWed Jul 28, 2010 7:55 pm

We could just imply that something was there.
I could make a reaaaaally subtle dark spot in the middle, and there would turn out to be an underwater grotto there?
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Archelon
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PostSubject: Re: --WORLD DESIGN--   --WORLD DESIGN-- EmptyWed Jul 28, 2010 7:58 pm

whatre you thinking about? poke-atlantis or something?

we could do that, make it an underwater area like half the map in RSE
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